Skip to main content

Class AsciiConsole

Represents a display driver for an ASCII console

Assembly: AsciiConsole.dll
View Source
Declaration
public class AsciiConsole : IPixelDisplay, IDisplay

Implements:
Meadow.Peripherals.Displays.IPixelDisplay, Meadow.Peripherals.Displays.IDisplay

Properties

ColorMode

The currently set color mode for the display

View Source
Declaration
public ColorMode ColorMode { get; }

SupportedColorModes

The Color mode supported by the display

View Source
Declaration
public ColorMode SupportedColorModes { get; }

Width

Width of the display in pixels

View Source
Declaration
public int Width { get; }

Height

Height of the display in pixels

View Source
Declaration
public int Height { get; }

PixelBuffer

Provide a buffer that matches this display's color depth, height, and width This should be the buffer that is sent to the device when Show is called

View Source
Declaration
public IPixelBuffer PixelBuffer { get; }

Methods

Clear(bool)

Clear the display

View Source
Declaration
public void Clear(bool updateDisplay = false)
Parameters
TypeNameDescription
System.BooleanupdateDisplayUpdate the display once the buffer has been cleared when true

DrawPixel(int, int, Color)

Draw a single pixel at the specified color

View Source
Declaration
public void DrawPixel(int x, int y, Color color)
Parameters
TypeNameDescription
System.Int32xx position in pixels
System.Int32yy position in pixels
Meadow.ColorcolorThe Meadow Foundation color of the pixel

DrawPixel(int, int, bool)

Enable or disable a single pixel (used for 1bpp displays)

View Source
Declaration
public void DrawPixel(int x, int y, bool enabled)
Parameters
TypeNameDescription
System.Int32xx position in pixels
System.Int32yy position in pixels
System.BooleanenabledOn if true, off if false

Fill(Color, bool)

Clear the display

View Source
Declaration
public void Fill(Color fillColor, bool updateDisplay = false)
Parameters
TypeNameDescription
Meadow.ColorfillColorThe color used to fill the display buffer
System.BooleanupdateDisplayUpdate the display once the buffer has been cleared when true

Fill(int, int, int, int, Color)

Clear the display

View Source
Declaration
public void Fill(int x, int y, int width, int height, Color fillColor)
Parameters
TypeNameDescription
System.Int32xx position in pixels
System.Int32yy position in pixels
System.Int32widthwidth to fill in pixels
System.Int32heightheight to fill in pixels
Meadow.ColorfillColorThe color used to fill the display buffer

InvertPixel(int, int)

Invert the color of a single pixel

View Source
Declaration
public void InvertPixel(int x, int y)
Parameters
TypeNameDescription
System.Int32xx position in pixels
System.Int32yy position in pixels

Show()

Transfer the contents of the buffer to the display

View Source
Declaration
public void Show()

Show(int, int, int, int)

Transfer part of the contents of the buffer to the display bounded by left, top, right and bottom

View Source
Declaration
public void Show(int left, int top, int right, int bottom)
Parameters
TypeName
System.Int32left
System.Int32top
System.Int32right
System.Int32bottom

WriteBuffer(int, int, IPixelBuffer)

Draw a buffer to the display

View Source
Declaration
public void WriteBuffer(int x, int y, IPixelBuffer displayBuffer)
Parameters
TypeName
System.Int32x
System.Int32y
Meadow.Peripherals.Displays.IPixelBufferdisplayBuffer

Implements

  • Meadow.Peripherals.Displays.IPixelDisplay
  • Meadow.Peripherals.Displays.IDisplay